Reincarnated as a demon inside a dungeon-Chapter 37
Chapter 37: Chapter 37
Come on, come on, come on! Is that all you got!?
I kept on lashing mental insults and thread whips at the Dread Spirits in the abyss-level of Floor 6.
It’s been a freaking week, and still nothing? I can’t evolve yet? Are you f*cking with me!?
Keeping my irritation in check, I struck another three Spirits at the same time with my thread-whip.
SYSTEM MESSAGE:
[Sadistic Constitution] skill level has reached Lv.Max
Skill, [Sadistic Dominance] has been unlocked.
You have earned 0.4 Skill Points
Due to "Champion of Alvatria", an additional 0.4 Skill Points were earned.
About time this one reached the level cap. I’ve been venting on these Spirits for these last four days while ignoring whatever death they have experienced.
Eaten alive by a monster, left alone in a monster cave by your comrades, backstabbed by one’s beloved, died as a lab rat for some mad cult...
Yeah, humans are way worse than monsters in some ways. Or maybe most of the deaths related to monsters were so cruel that the victims wanted to die? People like that wouldn’t generate Dread Spirits, so I may be on to something...
Disgusted by my own observation, I created more threads to hold in my hands and used them all to whip the incoming Spirits. They had no chance in hell to survive the threads boosted by so many skills while coated by [Heresy Modification]’s effect. That got rid of the irritation of the previous batch of grudges, even if I’m not sure if they were my own or not, only to get stuck with those of the Spirits I had just eliminated.
Damn, this is tiresome. And here comes more. It tried to strike me from behind, but I had already seen it coming. My sensory skills ain’t so shabby to not notice that guy, not to forget that the evolved skill [Thought Acceleration], gave me the thinking time needed to throw an Impact Thread at the guy.
SYSTEM MESSAGE:
[Danger Sense] skill level has reached Lv.Max
You have earned 0.4 Skill Points
Due to "Champion of Alvatria", an additional 0.4 Skill Points were earned.
Special requirements fulfilled.
Skill, [Intuition] has been unlocked.
Another one? I kinda hoped [Magic Sight] would reach that point before this one. It’s my very first skill after all.
I started to retreat to the underground tunnels after seeing the last message. No need to overdo things like I almost did the first day. The Spirit fog around the abyss had lifted by quite the amount since I started, too. No reason to overdo it either.
The Spirits won’t stop attacking until I reach the lair anyway, so I’ll farm on the way back as well. I pierced a Spirit that was charging towards me while thinking so as if to prove my thoughts.
Time for a traditional, tactical retreat.
---
"We-welcome Master. What do you want today? Fruits? New blankets?" - Gust
EXP.
"I am sorry to say, but we do not have that product at this store. So please do not take it out on me! I have enough of the bagworm treatment!" - Gust
I’m too tired to vent out on the birdbrain. I’m gonna jump into bed and zzz...
"Eh, Master? What are our plans now?" - Gust
That bird... he can use [Telepathy], but reading the mood? Nu-uh.
Well, considering your calculations about the obtained EXP were WAY wrong, I have to say that our best bet would be to dive down to Floor 7.
The Dread Spirit Slaughterer title only gave me enough EXP to reach Lv.19, not 20! I’ll probably need one or two more monsters to push past the final limit, but the only living creatures remaining on this floor is Gust and the moles. Setting the former aside, I can’t start massacring the moles. Even if the World System wouldn’t give me a negative title about it, I would!
Then the best way to gain that last level would be to bash up some monsters on Floor 7... but how are we supposed to get back up? I know from experience that there are zero spots safe enough to evolve on that floor, so then there’s no meaning in getting that last level.
Then all we can do is to hope that the Genocide title’s not too far from now. With that amount of Spirits floating around, I may reach the required amount.
The "Dread Spirits series"-titles don’t need that many compared to for example Monster Slayer.
The King’s not shown himself at all anyway, so why not take the opportunity. The fewer Dread Spirits out there, the better for the world. I’m getting more proficiency with my skills, and the moles will have a better chance of escaping this place. It’s a win-win-win situation.
Except for the Spirits, but who cares.
I shifted my attention to the Skill Shop to evolve another skill. One that could help me in case of the worst possible situation that the King starting to attack us all of a sudden. As I keep on slaying the Dread Spirits, I can’t help to feel that someone’s watching me. It may just be my imagination, but better safe than sorry.
I’ve already made [Concentration] turn into [Thought Acceleration] and [Mana Increase (Small)] to [Mana Increase], sans the (Small). When a skill evolves, one will obtain the new skill at Lv.1, so in some cases, evolving a skill may result in you temporarily becoming weaker than you were before.
The "Mana Increase" skills are a good example of that. The (Small) skill gave me 1 MP for each skill level, meaning 50 MP at the highest level, but [Mana Increase] gives me 10 MP for each skill level. So my overall MP was reduced by 40 when I traded in the (Small) skill for the new one. Eh, I’ve reached Lv.3 already. I’ll get back to 50 MP or more in a flash.
Therefore, if I wanna evolve a skill already, I need to figure out which one will give me an additional ability to overcome the loss in levels. Hopefully, one that will be useful no matter the next evolution. But I’ll still aim for one that will lead me to Kur Kigal in the end.
And the skill I wanna take is [Intuition]. It’s a Merge Evolution of the [Prediction] and [Danger Sense] skills, and it allows one to see where the opponent’s attack range. Like those that are displayed on MMO’s. And apparently, the details for those attacks get more detailed as the skill level increases. Not to forget that one gets the two previous skill’s effects as well.
A skill that’s perfect for me. And it’s for only 6 Skill Points. So, without further ado:
SYSTEM MESSAGE:
Acquired skill: [Intuition Lv.1]
There.
"...I see. That skill is worth the costs. Can I ask a question?" - Gust
About how incredible I am for obtaining these awesome skills all the time?
"No, and not about how you can act so shamelessly. I want to ask why we do not enter Floor 7, for then hunt those monsters close to the entrance of Floor 6? Then we could just run back to this floor afterward." - Gust
Ulp. He noticed...
Hey, don’t think that it will be that easy to-
"But didn’t Master already pass that floor? And as a Grey Demon even?" - Gust
Ugh...fine. It’s to help the moles.
"Sorry, say what?" - Gust
It’s to repay for being allowed to live here and for having them share their food with us... stop smiling! I’m not shameless to not pay back my debts you know.
It’s embarrassing to say it out loud, so don’t force me to do so.
"Hmm, but that is not the only reason, right?" - Gust
...If you already know, then yes, I wanna clear that Quest. From the looks of it, the King’s not on the floor either, so why not at least look for the place?
We’re talking about the mystery Quest that’s located somewhere on this floor. We decided to ignore it due to it probably having something to do with the King, but since his majesty appears to have left, why not check it out?
Quest:Seagsa Eevns Eth
Quest giver:A.-N
Quest Description:Voyager, prove your worth.
Quest Content:Obtain the seven "Remnants of the Rebel" hidden within the Ruins of Rebellion. 0/7
Rewards:1 Skill Scroll [Sunlight Resistance]
1 Robe of Dark Dreams
7 Skill Points
7 Skill Points may sound tempting, but that robe’s a problem. It’s not written in the Kigal-Note. For the first time, I’ve encountered something not written about in that book. The Quest giver sounds fishy as well. And what’s the description supposed to mean? It’s too vague!
As for the Ruins talked about in the Quest, won’t such a place be the typical place for old treasures to be hidden in? That’s the main reason we wanted to stay clear of that place. Still, with the King’s supposed absence, it may not be a bad idea to look-
"You know it is a bad idea to look at those ruins, right? That reward is too pin-point to be a coincidence." - Gust
Busted~. I hate to admit it, but he’s right. One of those rewards was made for me. And at this timing, when I was able to look at my personal traits, and not only those of my species through the Kigal-Note. The traits I have are:
Trait:Low Demon
Abilities:Increases the difficulty in obtaining positive Karma Value: [Small]
Decreases the difficulty in obtaining negative Karma Value: [Small]
Increased Holy attribute damage: *4
Trait:Empty Demon Vessel
Abilities:Inheritable trait
Negation of Holy- and Curse attribute damage increase due to traits
Eased acquisition of Monster Skills
Demon species evolution only
Trait:Arachnid
Abilities:Increased obtained proficiency for Thread-related skills: [Small]
Weaving Enhancement: [Small]
Poison Ailment Enhancement: [Small]
Poison Attribute Resistance: [Normal]
Increased Fire attribute damage: *2
Trait:Albino
Abilities:Inheritable trait
Reduced abilities when exposed to sunlight. Reduced in shadows.
Increased Light attribute and Sun attribute weakness: *1.1
Hair/skin gain white pigments. Eye colors gain red pigments. (Only when possible)
That’s weird~. There’s one trait too many here~
Unreal. Why albinoism of all things!? And increased Light- and Sun attribute damage? That’s worse than on Earth!!
That’s where [Sunlight Resistance] comes in. It doesn’t reduce either Light- or Sun attribute damage, but it reduces negative effects due to sunlight. It’s easier to understand by calling it an incomplete Daywalker skill.
Trap or no trap, if there’s a ruin there, it should be some monster there to guard it or something. Besides, don’t you wanna know why there’s a ruin in a Dungeon?
"I only said it was stupid, not that we will not go there." - Gust
So we’re going there anyway!?
"I asked the moles about the ruins after the Slaughter-strategy failed, and they told me they had a tunnel that leads straight into the ruins" - Gust
Then what are we-
"We are waiting for the moles to clear up the rubble due to a small tunnel collapse. It should be ready by tomorrow. That is why I never told you before now." - Gust
This guy’s damn useful!
Alright, we’ll get ruin-raiding tomorrow! Everyone’s gonna get the Tomb Raider title or we’ll not go back!
"I seriously do not know what you are referring to, and to be honest, I do not want to know either. But what if there are Dread Spirits in the ruins?" - Gust
...I’ll act as the spearhead of this operation. You guys should stay in the tunnels. Make sure to keep them filled with the you-know-what plants.
"Will do. And I have more good news for you. Look at this." - Gust
With that, the bird started to look for a page in the Kigal-Note and showed it to me. What’s this? "Dark Grasp"? A magic spell? This wasn’t on the list for [Darkness Magic].
"Try to apply some mana onto this picture here." - Gust
Alright, but I don’t see what good that’s-
SYSTEM MESSAGE:
"Dark Grasp" spell has been added to [Darkness Magic Lv.5]