Super Righteous Player-Chapter 1165 - 212: The Omnipotent Annan (Two in One)_2
Chapter 1165: Chapter 212: The Omnipotent Annan (Two in One)_2
When the level of Radiant Sovereign reached 34 and 37, Annan respectively gained a new ability.
[Hindrance Mastery] and [Enhancement Mastery] both increased by one level, directly reaching LVMAX—abilities of the Gold tier have only two levels.
The new ability of [Hindrance Mastery], the new ability, is "Massive Wings of Radiance."
Yes, this is an ability associated with [Hindrance Mastery], and not [Enhancement Mastery].
Because it is indeed used to counteract enemies.
[Massive Wings of Radiance: Requires occupying 50% of Radiant Element to activate and take effect, must first use "Massive Radiance Weapon." Blesses all friendly units holding "Radiance Weapon," granting them "Appendage: Wings of Radiance" temporarily. When used during daylight, the duration can extend until the sun sets; when used at night, the duration can extend until the sun rises.]
[With "Appendage: Wings of Radiance," one can fly at full speed in all directions at three times the speed of running and has an instant teleportation ability every seven seconds, up to the limit of the perception attribute. Activating this effect does not require any energy payment.]
[Whenever an enemy within the range of perception leaves the ground and their altitude instantaneously exceeds the owner of "Wings of Radiance," or when an enemy within the range of perception uses any hindrance ability on the owner of "Wings of Radiance," "Wings of Radiance" will invalidate this effect and automatically launch chains of light to bind them. The holder cannot release the chains of light they have deployed until the enemy or themselves are defeated, or until the effect of "Wings of Radiance" ends.]
[The enemy bound by the chains of light will be forbidden from flying and teleporting, and cannot leave the perception range of the "Wings of Radiance" holder; if either the enemy or the "Wings of Radiance" holder tries to exceed this range, the chain is considered a physical chain, and a contest of strength will decide who can move the other.]
[The attributes of the enemy bound by the chains of light will all decrease, with the degree of the reduction dependent on the difference between their perception and will attributes. If the "Wings of Radiance" owner’s perception attribute is higher than the opponent’s will attribute, the opponent’s attributes will decrease by an amount equal to the difference; if the opponent’s will attribute is higher than the perception attribute, only 1 point of attributes will decrease. This hindrance effect can stack with the number of "chains of light" on the target.]
[The owner of "Wings of Radiance" can have only one "chain of light" at a time; the owner gets a +5 hit bonus in all judgments against the enemy bound by their chains of light.]
Without a doubt, this is an incredibly powerful ability.
It’s incredibly powerful in both legion battles and boss battles.
It has exceptional control against enemies proficient in flying, high-speed combat, and teleportation abilities. It’s basically considered a "shadow-stepping" trait, and it also substantially weakens the enemy.
If Annan unleashes this ability on a full squad of players... Assuming the players could reach the enemy without being instantly defeated, theoretically, they could directly deduct up to 666 attribute points from the enemy.
Furthermore, by adjusting positioning to have all players stand at the edge of their perception distance, one can completely lock down the opponent’s movement, rendering them immobile.
As for the +5 to hit judgment, this is essentially a guaranteed hit; an increase of +1 in hit judgment equates to a 20% additional hit rate. It’s akin to an "invincible spear that will definitely hit the enemy."
But there will be no spear and shield story in this world since all enhancements are a matter of competing values. freёweɓnovel.com
For instance, an enemy might have obtained an ultra-strong evasion ability named "absolutely cannot be hit" from Curse Binding or class abilities, which is essentially a +5 to evasion judgments. While the chains of light can’t guarantee hits, they can negate this effect.
Even if aiming precisely, one can also increase the hit bonus; similarly, focusing on dodging can increase the evasion bonus. Unless the opponent has multiple abilities to increase evasion and uses them concurrently, the players are essentially afforded an "all skills guaranteed to hit" effect against the "bound" enemy.
Even if they dodge in reverse Q, they could take a curve like in gun-fighting techniques and circle back to themselves.
While it might sound strange, it indeed is a hindrance ability and a rather scarce "passive hindrance."
Whether the enemy teleports or flies at high speed upwards, or uses any hindrance abilities against the players, this "appendage" will automatically take effect, nullifying that ability and restraining the enemy.
It can also be seen as a kind of "counterattack trap"... with quite high judgments.
For example, if players attack a Wizard from the School of Prophets who has set up a triggered teleport spell that teleports to a safe location at the moment of attack...
But if the spot is off the ground and higher than any of the nearby players, it will immediately trigger "come back here," nullifying the teleportation, and pulling the about-to-teleport enemy back.
It is most suitable for, obviously, melee classes with high strength and perception attributes.
This allows for a significant increase in the range of ability activation and provides immediate retribution of justice when the opponent tries to pull some tricks, first deducting some attributes as a fine, then firmly dragging the opponent to start a righteous duel.
Or perhaps a group beating by Justice.
This ability can be said to be immensely powerful.
It’s just that the cost is a bit cumbersome.
Because using "Group Radiance Weapon" occupies 50% of the Radiant Element, and the prerequisite for using "Group Radiance Weapon" is to deploy "Radiance Form." But the Radiance Form also requires a payment of 50% of the Radiant Element... It’s as if the wings could never fully spread.
But this problem, when this job reaches level 37 and obtains another ability, is perfectly solved:
The other ability is a skill of [Enhancement Mastery]— "Omnipotent."
This ability is simple and powerful... Simply put, when Annan has deployed the Radiance Form, he can use any awakened element at a 50% ratio as Radiant Element; or he can temporarily convert Radiant Element into any awakened element with 100% conversion efficiency.
These two transformations cannot be reversed, but they can be done simultaneously—meaning that Annan can now first use half of the Radiant Element, convert it into the newly acquired "Mercy" element, and directly max it to 100%.
At this time, although the "Radiance" element only has 50% space left, he can fill the "Radiance" element with other elemental powers at a 50% efficiency.
Due to the skill limitation of "Radiant Sovereign," Annan can only use two kinds of elemental power simultaneously, one of which must be the Radiant Element.
And Annan’s current level of elemental awakening fully allows him to use the Radiant Element to max out any category of elements.
Using the remaining idle elemental power to support the consumption of "Group Radiance Weapon" and "Group Wings of Radiance"!
This means that Annan can now call upon any kind of elemental power at 100% awakening depth that he has mastered at any time!
Whether it’s Glory, Beauty, Mercy... he can max them out at any time.
Without a doubt, this is indeed the real [Omnipotent]!
However...
"...This time, the holy relics are finally not just ’under scrutiny’, huh."
Annan sighed.
Although he didn’t feel where he had been "just" this time.
But this time, Justice and Hope finally decided to come looking for Annan.
It’s just that he’s not quite sure if he can possess two holy relics simultaneously...
Otherwise, should he avoid the "Hand of Hope" for a while?
Because Annan recently thought of another thing.
—If he uses "Heart of Justice," he would replace his currently perfectly awakened Heart of Winter.
And his sister Maria’s Book of Truth "Storm and Heart’s Canticle," when completing the awakening ceremony for this book, most likely requires a special powerful "Heart."
The dragon heart that Annan replaces can be directly given to Maria.
—Such a powerful heart, would presumably be able to summon the most intense storm.