Super Righteous Player-Chapter 1189 - 232: The Players Who Start to Venture into Business in Full Scale (5K)_2

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Chapter 1189: Chapter 232: The Players Who Start to Venture into Business in Full Scale (5K)_2

If it were a school outside, actions like "bringing rare toys and delicious snacks" or "taking classmates out for a big meal" might gather people’s hearts.

But within the Wizard’s Tower, only superficial factors such as appearance, physique, social skills, and leadership can determine the "hierarchy" of wizard apprentices. freewёbn૦νeɭ.com

Therefore, those neglected apprentices are even more eager to be recognized and envied, hoping to "shine" on another level and integrate into the group; while those with higher status also want to show off their game achievements to gain others’ admiration and praise, and to derive a sense of satisfaction.

——To be honest, if they weren’t living inside the Wizard’s Tower, opening a channel for in-game purchases could actually satisfy this need.

Even in-game purchases that don’t affect the gameplay, such as a skin purchase feature—it doesn’t have to look too good, as long as it is "rare," it would be enough to meet these players’ demands.

Because for them, the game itself is also for "social interaction in reality."

If Annan were conscious at that time, he would tell Husky that she should open up regional leaderboards and global rankings—this is the simplest, most sustainable strategy, but it might not be as effective.

It is still only a sticky trap arranged by utilizing the "ambition," and cannot completely achieve the goal of wizard apprentices for "fully connecting the game with reality."

——The special status of the "high-ranked" classmates can usually only be reflected when they are invited by their peers to help boost their rankings...

After all, none of Husky’s games currently allow for paid ranking boosts.

Alternatively, she could add luck-based mechanics for obtaining items—like random drops from grinding games, allowing those wizard apprentices who can’t make in-game purchases to directly obtain distinctive items. Or she could just create a collectible card game.

In short, highlighting "differences" is enough.

Strength is a difference, leaderboards are a difference, attractiveness is a difference, Haoyun is a difference, and even rarity itself is a difference.

Differences can be the topic itself.

They don’t even need to achieve this difference themselves...

Even if others get rare items through luck, the envious voices they express are also conducive to integrating into the community.

The most typical "Masterpiece: Seal Sunbathing Picture" and "Masterpiece: Seal Shooting Picture" are applications of this community theory in chat platforms.

——It makes sense for Annan, who has studied education and psychology, to be recognized by his fastidious boss as an excellent game designer.

Husky, in this regard, is clearly a bit inexperienced.

She may have realized a bit, but hasn’t fully understood. She probably played some AR mobile games before... Therefore, she designed a new feature for the wizard apprentices from different regions.

That is the "defend the arena" mode.

In areas where players gather to a certain extent, an "arena" will be generated. The arena master can receive significant buffs and periodic generation of generous, distributable resources; but it also introduced an unequal 1vsN battle mode in the game, which is the "online boss fight" mode.

Only this BOSS is played by their own classmates.

Husky tries to simulate regional conflicts through this method and use it to "enhance playability without increasing difficulty."

The thinking itself is not wrong and it even allows these children to get a taste of "the cruelty of society" and the backstabbing that will inevitably come.

But it is obviously going to disrupt the relationships between these wizard apprentices, and even form a "less bookish" small society within the Wizard’s Tower.

If Annan is not mistaken, in no more than half a year, some Tower Masters or instructors will come complaining to Husky...

Putting aside the element of "leading the young astray," Husky’s career is doing quite well so far.

She has always been focused on research, while Shi Sanxiang has taken over the duty of "external promotion." In the process, he has become increasingly proficient in understanding human nature.

From the Magma Forbidden Tower to the Heath Tower of Black.

Then they sold to the Tower of Black Radiance—as the Tower of Inheritance for Soul Reaping and Idol Wizards, the atmosphere inside the Tower of Black Radiance is darker, nastier, and crueler than other Wizard Towers.

Compared to those amusing games, the "power simulation game" later personally modified by Husky was more accepted by them, even to the point of addiction.

And the instructors of the Tower of Black Radiance actually think highly of it—they believe that this game can just test the learning outcomes of the future Soul Reaping and Idol Wizards.

If they can’t easily charm others, see through conspiracies and betrayals, deceive others, exploit rules and human nature’s loopholes, then their foundational knowledge is equivalent to learning nothing.

The Wizard’s Tower is not just for teaching Spells—actually, the time spent on teaching spells doesn’t even make up one-sixth of their curriculum.

Mathematics, ritual studies, history, ancient languages, armed and unarmed defensive techniques, and so on, are the main content of their education.

In addition, the Jade Tower requires additional mastery of several languages and very complex theoretical knowledge; more than a third of the time at Heath Tower of Black is spent on cultivating hands-on skills; the Magma Forbidden Tower teaches knowledge of laws from various countries, how to deal with nobles and politicians and how to make correct and effective demands, as well as the ability to see through the weaknesses of the human body and architectures...