Video Game Tycoon in Tokyo-Chapter 1001: Extremely High Praise
Chapter 1001 - Extremely High Praise
On Kazuo Murakami's game review website, GTA: Liberty City Chapters is currently pinned at the top as the featured article.
The article begins with an overview of the game's mechanics.
Murakami describes it as a title that once again leaps across a generational gap.
A level that ordinary companies can hardly catch up to anymore.
Take AI computing, for example.
Gamestar Electronic Entertainment had already laid out the groundwork early on, and through strategic investment, AI-related industries had begun to feed back into Gamestar's game development pipeline.
Whether in programming or art, the efficiency improvements are not just minor—they're massive.
This isn't something just any company can pull off.
If you want to use AI in game development, you'd first need to make investments comparable to Gamestar's and build your own AI-powered production ecosystem.
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Only then could you start saving significant development costs in future titles.
Right now, Gamestar can achieve with $1 million what would have originally taken double or triple that amount.
This gives Gamestar tremendous flexibility.
They can choose to lower development costs and boost profits.
Or they can reinvest the savings into more content, richer details, and deeper gameplay—keeping players hooked.
Additionally, Gamestar's Unreal Engine development team has publicly announced that AI-assisted development tools will be built directly into the engine in the future. However, this will take time—the Unreal team can't just conjure up such features overnight.
As for how long it will take, that's hard to say.
If Gamestar wants Unreal Engine to retain its dominance, it's likely they'll integrate AI development features within six months to a year—before any other engine development companies can catch up, maintaining their technological monopoly and forcing others to accept it whether they like it or not.
Murakami explains Gamestar's dominance in simple terms, then shifts focus to the game's core mechanics.
He begins by praising GTA: Liberty City Chapters' performance on the new console.
While AI was already expected, what surprised him most was the controller.
He had assumed modern controllers had reached their peak—but Gamestar surprised him again with improved vibration features and linear trigger feedback, delivering realistic sensations during shooting or driving. This feature was a huge plus.
He strongly urged companies like Surei Electronics and Microforce to catch up quickly with this new controller technology—or risk falling behind an entire generation.
In GTA: Liberty City Chapters, the game world feels truly alive.
Gamestar could easily recreate a 1:1 copy of a real city if they wanted to.
But for the sake of gameplay and player comfort, some tedious elements were streamlined.
They simplified mundane real-life tasks while adding more engaging ones.
Common open-world activities like fishing and delivery jobs are all present.
Unconventional ones, too.
In short, anyone with a real-life hobby can find a matching activity in the game.
You can paint street art and sell it.
Although AI NPCs have questionable taste—often buying anything with enough color as a "masterpiece"—some clever players even discovered a way to farm money through painting.
Gamers are always eager to find exploits.
You can be a taxi driver, barely scraping by in Liberty City.
Or a construction worker doing manual labor at building sites.
All of these jobs are legal—though you can still be scammed.
Of course, big money comes from less-than-legal work.
Like Niko's old smuggling gigs, or muscle-for-hire jobs.
But those come with real risks.
Since it's illegal, if you get double-crossed, no one will save you—not even law enforcement.
And sometimes the IRS comes knocking. They don't care how you made your money—if you earn it, you owe taxes. Don't pay, and you might find the military at your door. Brutal.
Murakami says this is the first time he's ever truly "experienced" the American Dream in a game.
And his conclusion?
"To hell with the American Dream."
He writes that if he were really Niko, he would never have gone to America. Even for revenge, he would've found another way rather than diving into this swamp.
But, he admits he isn't American and doesn't fully understand the real American Dream—so he uses games to express his emotions.
He then gives the game's story his highest possible rating.
Every story that unfolds after Niko arrives in Liberty City is absurd on the surface—but makes perfect sense on reflection.
Step by step, Niko is dragged deeper into the mud, unable to escape.
And in the end, he must make a choice.
He can listen to his girlfriend and refuse the gang's final deal—storm in with weapons and eliminate the gang instead.
But doing so leads to her death in a retaliatory attack.
Consumed by grief, Niko executes the gang leader beneath the Statue of Liberty, and becomes a hollow shell—lost and directionless. frёewebηovel.cѳm
The other ending?
He listens to his cousin and completes the final deal.
But during the wedding that follows, his cousin is gunned down, leaving a widow and fatherless child.
In rage, Niko still takes out the enemy under the Statue of Liberty.
Both endings result in the death of someone close to him.
There is no happy ending.
And that, Murakami says, gives the story its power.
He notes the final battle beneath the Statue of Liberty carries a heavy sense of irony—mocking the very idea of the so-called "freedom" of the American Dream.
And that, he writes, is his full review of GTA: Liberty City Chapters—one of the most sincere reviews he's ever written.